Sundering the Gods

Hello, and welcome to home of the Sundering the Gods Saga. Here you will find a collection of maps and sundry other tidbits to enhance and enlighten your journey into the world of the Sister Continents, so please feel free to browse around or drop the author a note to let him now what you you enjoyed and how your experience could be even better.

Korômon (Human) (Kor-ô-mon)

Height:  5'7" (male) 5'4" (female)
Build: Average
Hair: Black and brown
Eyes: Black and Brown
Lifespan:  50-55 years
Decoration: Tattooing and scarring is common while any form of jewelry other than copper and common stones is reserved for primarily the wealthy. The desert tribes often see trinkets as excess and a sign of weakness, while city and coastal dwellers see them as status.
Weapon Preferences:
Language: Korôt
Currency
Religion: Hotmôhêt
Religious Tolerance: 
Skill Bonuses: Endurance +10, Health +3, Cunning +3, Intuition +3

An olive to dark-skinned people, the Korômon live in the fertile lands north of the Ul-Œñero and Ul-Lañeru deserts and their cousins, the Korô Nomads, live in the deserts themselves. The two peoples worship the same gods and look upon each other as brothers, but at no point in the First Era do they come together politically. Both cultures rely upon horses, which are a big trade item between them, but the Korômon are the more prosperous and regionally active of the two, as a seafaring folk. 

The Nomads live in a brutal climate, but there are several large oases in the region and the Sunddestôgu River also provides crucial water to sustain their population. The people tend to be a hard and simple folk, surviving the dry hot days the best they can and celebrating their continued survival after dark with many festivities and holidays to honor the legion of gods that they serve. Throughout the First Era the Korô Nomads remain completely tribal, with battles aplenty, but bringing them together into a single political entity is not something that any ruler comes close to achieving. The Nomads after the Forgetting have a relatively peaceful time due to their small tribal governance, where surviving nature was more important than all else.

Early in the First Era of Stability the Korômon, like so many peoples, go through a very violent stage of consolidating power, but a rigid theocratic structure assisted in overcoming the Day of Forgetting with less bloodshed than many cultures. The Korômon quickly reformed into (mostly) autonomous tribes and within two decades most of these tribes had accepted the loose rulership of three kingdoms, the Oxtom, Îyâm and Âbosêôl. The rulers of all three kingdoms were very wise in that they asked for fellowship in trade and military alliance with the tribes without force and left each with a great deal of independence. The three kingdoms are sometimes united during their first millenia, but it isn't until 1261 F.E. that Âbosêôl comes to rule all of the Korômon, with the other two kingdoms becoming semi-autonomous provinces.

The Korômon kingdoms tend to have very good relations with the Œvin Klîn city-states as both parties rely upon each for a certain amount of trade. Across the Vandunêz Channel the Korômon have a contentious relationship with the Bobaru (in part due to the trade wars between the Bobaru and Œvin Klîn) and a downright hateful relationship with the Gôrôtan who the Koròmon consider dandies.

The Hotmôhêt Pantheon is comprised of a multitude of gods, many of which are known for their exotic animal forms, or their part human-part animal visages. Visitors to the lands might think that every shrine is in fact dedicated to a different god, and with good cause, as the names and appearances are different everywhere, but in many cases they are the same gods who appear in the dreams of men with different words and visions to represent themselves. This combined with several confusing and contradictory volumes that reputedly date to the Age of God Wars makes for a complex religious hierarchy.

© 2022 L. James Rice